Jenny at her laptop by a sunlit window, with Lucky the cat and a vase of tulips on the desk

Jenny Lin

Product Designer, San Francisco

I design for clarity and conversion, on product surfaces where the details matter and the outcomes are measurable. Learn more about my design philosophy.

  • Self-Serve Growth
  • Experimentation
  • Design Systems
  • AI-Assisted Research
  • Prototyping
  • Figma
  • Codex

jennyjiajinglin@gmail.com LinkedIn

Selected Work

Design Philosophy

  1. Goals are stable, tools are not.

    What you're trying to achieve rarely changes, and neither does what the people you're designing for are trying to achieve. How you get there does, especially now.

  2. Give the room something to point at.

    Design is a communication layer before it's anything else. Alignment doesn't come from another meeting, it comes from a shared object, a prototype, a rough sketch, something people can react to instead of argue about in the abstract.

  3. Always have a hypothesis.

    Design without one is just decoration. The best designs have a clear goal attached, because they started as a hypothesis, not a guess dressed up after the fact.

  4. Process of elimination.

    Sometimes the fastest way forward is cutting the bad options out, one by one, until the right one is obvious.

About

Product design is where my three favorite things meet: people, art, and technology. I have loved drawing for as long as I can remember. I was classically trained in pencil in China, and I have been taking fine arts classes at the college level since high school.

I studied Asian American Studies at Stony Brook University, which is an unusual path into product design and the one that taught me the most about it. It trained me in ethnography, which is really a discipline of attention: to what people say, to how they say it, and to what they do next. That training matters more now than it ever has. When someone can ask a model for what they want in their own words, the design problem is understanding what they actually mean and what they are trying to get done.

For the last four years I was the sole designer behind Crunchbase's self-serve flow, which drives 80% of its ARR. I facilitated our design guild, was the main contributor to the design system through the company's AI relaunch, and I was the first designer there to ship code to production.

Outside work: hanging out with Lucky, the black cat on the desk, baking, and learning to needlepoint Christmas stockings.

Writing

Contact

Lucky, stretched out asleep